These past few days, I've been working on multi-models. Actually, my idea is to implement as many large-scale models as possible.
WebGL itself starts to lag after 80,000 instance models, so I try to implement dynamic loading as much as possible, allowing distant content to be loaded dynamically as needed when the main character moves far away.
In fact, it's quite counterintuitive—building a model is simple. For example, this library only took me 3 to 5 days to code. But figuring out how to achieve its current form took me nearly a month!
This is what it currently looks like: https://ow.ccgxk.com/demo/dev001/